[OpenSG PLUS occlusion culling in OpenSG 1.4]
Yeah, the occlusion culling never made it into the core. I haven't tried it in a long time, so I can't really tell if it will work. Adding occlusion culling is in the works in different places, do you just want it or do you want to extend it?
No, I do not want to extend it. I just want to check if the occlusion culling extension helps rendering my 10^7-tris-model at more than 10 FPS. So, I will invest a few days in order to look into the occlusion culling extension and (hopefully :) ) make it work with OpenSG 1.4. Moritz ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
