[OpenSG PLUS occlusion culling in OpenSG 1.4]

Yeah, the occlusion culling never made it into the core. I haven't tried
it in a long time, so I can't really tell if it will work. Adding
occlusion culling is in the works in different places, do you just want
it or do you want to extend it?

No, I do not want to extend it. I just want to check if the occlusion
culling extension helps rendering my 10^7-tris-model at more than
10 FPS.

So, I will invest a few days in order to look into the occlusion culling
extension and (hopefully :) ) make it work with OpenSG 1.4.

   Moritz


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