Hi Moritz,
> > Yeah, the occlusion culling never made it into the core. I haven't tried > > it in a long time, so I can't really tell if it will work. Adding > > occlusion culling is in the works in different places, do you just want > > it or do you want to extend it? > > No, I do not want to extend it. I just want to check if the occlusion > culling extension helps rendering my 10^7-tris-model at more than > 10 FPS. > > So, I will invest a few days in order to look into the occlusion culling > extension and (hopefully :) ) make it work with OpenSG 1.4. The main problem for the occlusion culling stuff is the traversal scheme for the scene graph (front-to-back rendering is important). But the stuff at berlios is based on an old, modified RenderAction (which is incompatible with 1.4?). I have a newer version with a more enhanced traversal to efficiently support multiple occlusion queries, but it is also based on the very old RenderAction (I think it is from 2002). I wanted to port the techniques to the newer, flexible traversal techniques of 1.4, but I never had the time to checkout a version :-((( Dirk: Are there any predefined front-to-back traversals in 1.4? I never took a look to 1.4... :-/ Yours, Dirk :-) -- Dirk Staneker WSI/GRIS University of Tuebingen mailto:[EMAIL PROTECTED] ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
