Hi Moritz,


> > Yeah, the occlusion culling never made it into the core. I haven't tried
> > it in a long time, so I can't really tell if it will work. Adding
> > occlusion culling is in the works in different places, do you just want
> > it or do you want to extend it?
>
> No, I do not want to extend it. I just want to check if the occlusion
> culling extension helps rendering my 10^7-tris-model at more than
> 10 FPS.
>
> So, I will invest a few days in order to look into the occlusion culling
> extension and (hopefully :) ) make it work with OpenSG 1.4.

The main problem for the occlusion culling stuff is the
traversal scheme for the scene graph (front-to-back
rendering is important). But the stuff at berlios is based
on an old, modified RenderAction (which is incompatible with
1.4?). I have a newer version with a more enhanced traversal
to efficiently support multiple occlusion queries, but it is
also based on the very old RenderAction (I think it is from
2002). I wanted to port the techniques to the newer,
flexible traversal techniques of 1.4, but I never had the
time to checkout a version :-(((

Dirk: Are there any predefined front-to-back traversals in
1.4? I never took a look to 1.4... :-/


Yours, Dirk :-)



--
Dirk Staneker
WSI/GRIS University of Tuebingen
mailto:[EMAIL PROTECTED]



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