Hi Andreas, may I ask how you achieved the softness of the shadow? We currently use shaders which look up the shadow map with a convolution filter. Also the independency of adopted shaders is a very nice feature, but again, how do you do that? Is it a multipass thing? OK, I can look at the code... But maybe you've got some pointer to papers describing what you are doing ;)
Thank you and regards, Toni > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:opensg-users- > [EMAIL PROTECTED] On Behalf Of Andreas Zieringer > Sent: Monday, July 24, 2006 12:02 PM > To: [email protected] > Subject: Re: [Opensg-users] shadowmapviewport & stereo > > Hi Antonio, > > the new ShadowViewport supports many different shadow techniques like > soft, perspective and many more. It is faster and handles more than one > light sournce in a pass. One really nice feature is you don't have to > tweak your own shader code anymore to get the shadows. There is no > active stereo support right now but I will try to add this on friday. > > Andreas > > > > > Hi, > > > > we currently use the ShadowMapViewport for shadow calculus. The well > known > > limitation is that it does not work well in stereo. As I saw that you > are > > working a lot in Experimental/ShadowViewport (or similar, don't remember > the > > exact path), can you tell me about the differences compared to the > standard > > ShadowMapViewport? What are the advantages? And does it work with active > stereo > > (quadbuffered..)? > > > > Regards, > > > > Toni > > > > ---------------------------------------------------------------- > > This message was sent using IMP, the Internet Messaging Program. > > > > ------------------------------------------------------------------------ > - > > Take Surveys. Earn Cash. Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > > opinions on IT & business topics through brief surveys -- and earn cash > > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > > Opensg-users mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/opensg-users > > > > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
