On Jul 24, 2006, at 12:02 , Andreas Zieringer wrote:

> Hi Antonio,
>
> the new ShadowViewport supports many different shadow techniques like
> soft, perspective and many more. It is faster and handles more than  
> one
> light sournce in a pass. One really nice feature is you don't have to
> tweak your own shader code anymore to get the shadows. There is no
> active stereo support right now but I will try to add this on friday.

Hi,

willst Du quad-buffer support in den ShadowViewport einbauen?

Gruss
   Johannes

>
> Andreas
>
>>
>> Hi,
>>
>> we currently use the ShadowMapViewport for shadow calculus. The  
>> well known
>> limitation is that it does not work well in stereo. As I saw that  
>> you are
>> working a lot in Experimental/ShadowViewport (or similar, don't  
>> remember the
>> exact path), can you tell me about the differences compared to the  
>> standard
>> ShadowMapViewport? What are the advantages? And does it work with  
>> active stereo
>> (quadbuffered..)?
>>
>> Regards,
>>
>>   Toni
>>
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