Dirk Reiners wrote:
>       Hi Simon,
>
> Simon Haegler wrote:
>   
>> i will start with adding an absolute fading range around each threshold, and 
>> simply do a linear fade between the two adjacent lods.
>>     
> Crossfading is not as simple as it sounds. SGI did it in Performer, but 
> the only way to really make it work is using multisampling, as you don't 
> want to fade the models to/from transparent, as that would allow you to 
> see inside it, you want to fade the images of the actual models. 
> Multisample masks are the only efficient way to do that, and they don't 
> work very well if you only have two samples.
>   
Another way that's useful for trees & foliage, is to use a randomized 
alpha map and blend via alpha-test. A bit ditherish, but foliage is 
pretty ditherish anyway. It depends on your app if it will look good or 
not though.

/Marcus

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