> Another way that's useful for trees & foliage, is to use a randomized 
> alpha map and blend via alpha-test. A bit ditherish, but foliage is 
> pretty ditherish anyway. It depends on your app if it will look good or 
> not though.

thanks for the hint. first the buildings, then the vegetation ;-)

a related question: what is the fastest way to make a subgraph transparent?

i tried MakeTransparentGraphOp, but the framerate dropped from 250fps to 
0.1fps! 
:-( the current scene has about ten SimpleMaterials with two TextureChunks each.

cheers,
simon

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