> MakeTransparentGraphOp is relatively expensive, as it needs to create 
> copies of materials. But right now (i.e. OpenSG 1) it's the only way. :(
> 
> But I think the main problem is that drawing transparent objects is much 
> more expensive than drawing opaque ones, mainly because they need to be 
> sorted back to front and the sorting process kills state sorting, which 
> can make a huge difference. That's why multisample transparency is so 
> nice, as it is free and works without sorting. I haven't done it in a 
> while, but there are some simple OpenSG extensions to control the used 
> multisample mask, I would really recommend trying that as all other 
> solutions will be problematic both from a performance and a quality 
> point of view.

hmm, google did not help me...

can you point me to some documentation about how to do this in OpenSG?

then i have a semi-OT/related question:
i'm also  confused about the terms "multisample transparency" vs. "transparency 
supersampling"? is this the same? how do i enable this multisample transparency 
on linux (amd64, kernel 2.6.17, xorg 7.1, nvidia drivers 1.0.8774, quadro fx)?

thanks,
simon

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