> Crossfading is not as simple as it sounds. SGI did it in Performer, but 
> the only way to really make it work is using multisampling, as you don't 
> want to fade the models to/from transparent, as that would allow you to 
> see inside it, you want to fade the images of the actual models. 
> Multisample masks are the only efficient way to do that, and they don't 
> work very well if you only have two samples.

as i'm working with building models and procedural generated levels of 
detail, i'm trying to do intelligent blending, eg. only fade in/out the 
differences between two adjacent levels... but i'll have to test this.

> Morphing might be easier, actually. It's going to be expensive, but 
> there is example code for very similar things available (Linear 
> interpolation between models). I'm away from home right now, but I can 
> try to dig it up when I get back, unless somebody has it handy right now.

yes, i would be interested. but it is not urgent, i see changing 
geometry only as a last resort.

thanks,
simon

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