hi dirk

> http://techpubs.sgi.com/library/tpl/cgi-bin/getdoc.cgi/[EMAIL 
> PROTECTED]/linux/bks/SGI_Developer/books/OpenGLonSGI/sgi_html/ch09.html#IT08.Extrender-84
> http://oss.sgi.com/projects/ogl-sample/registry/ARB/multisample.txt
> http://db.cwi.nl/rapporten/abstract.php?abstractnr=1125
> http://www.opengl.org/resources/code/samples/sig99/advanced99/notes/node202.html

> To integrate it nicely into OpenSG you will need a StateChunk that 
> allows you to control the sample mask. To use it on a subtree in OpenSG 
> 1 you will probably need something very similar to the makeTransparent 
> GraphOp that adds this StateChunk to the Materials in the lods. In 2 you 
> can use a StateOverride to do it, which is much easier (but then 2 has 
> some other limitations, not the least of which is being pre-alpha).

> Not quite. "Transparency supersampling" is support for transparent 
> textures at a sample level (normally OpenGL only samples at a pixel 
> level). Multisample transparency uses multisampling, but it controls 
> which samples are actually used to draw.

> You need to use the extension mentioned above to control the sample 
> mask, and you need to have samples in the first place. I haven't tried 
> it on Linux, but on the old SGIs you had to ask for a MS visual (GLUT 
> has a define for that). I know you can force multisamples on linux using 
> the __GL_FSAA_MODE envvar (see 
> http://download.nvidia.com/XFree86/Linux-x86_64/1.0-8774/README/appendix-e.html
>  
> for an explanation), but I don't know if you can control those with the 
> extension. Anybody tried this?

thanks for your help. considering your and matthias'
comments, i will wait with any such effort for opensg2.

hm, somebody needs to finetune his colors and textures now ;-)

regards,
simon

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