Hello everybody, as some of you might remember I am integrating OpenSG in a VR/AR engine. And I have been quite successful. I got everything to run perfectly. However, at one point I had to disable one plug-in (not related to anything with OpenSG and not crucial for our engine at all) and then all hell broke lose. Well, that might be a bit of an overstatement, because nothing happened at all. Let me clarify this:
Without this plug-in, all of a sudden OpenSG would block on a call to glutMainLoopEvent (part of freeglut). However, all the other plug-ins, including the OpenSceneGraph based renderer we use, do still keep working. So it is something related to my plug-in only. All the tutorials that come with OpenSG run fine with freeglut, so there is no problem between those two. When my plug-in freezes, all the other plug-ins keep running just fine, so it isn't the whole engine that is freezing up on me. Also, everything (OpenSG, freeglut) is just initializing fine. Nothing going wrong there. I know it is hard to help me with this issue without seeing the code, but still I would like to ask: Is there anyone who has experienced an issue like this before? Can anyone think of any reason why OpenSG would block on a call to glutMainLoopEvent? Can there be any threading issues (the plugin I disable has several threads running) that you can think of that might cause this? Even if you think "Ah, that's probably not it." just tell me, because I'm at this point not where I will try anything. ;) Thanks for your help. Bart. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
