Hello everybody,

as some of you might remember I am integrating OpenSG in a VR/AR engine. 
And I have been quite successful. I got everything to run perfectly.
However, at one point I had to disable one plug-in (not related to 
anything with OpenSG and not crucial for our engine at all) and then all 
hell broke lose. Well, that might be a bit of an overstatement, because 
nothing happened at all.
Let me clarify this:

Without this plug-in, all of a sudden OpenSG would block on a call to 
glutMainLoopEvent (part of freeglut).
However, all the other plug-ins, including the OpenSceneGraph based 
renderer we use, do still keep working. So it is something related to my 
plug-in only. All the tutorials that come with OpenSG run fine with 
freeglut, so there is no problem between those two. When my plug-in 
freezes, all the other plug-ins keep running just fine, so it isn't the 
whole engine that is freezing up on me. Also, everything (OpenSG, 
freeglut) is just initializing fine. Nothing going wrong there.

I know it is hard to help me with this issue without seeing the code, 
but still I would like to ask:
Is there anyone who has experienced an issue like this before? Can 
anyone think of any reason why OpenSG would block on a call to 
glutMainLoopEvent? Can there be any threading issues (the plugin I 
disable has several threads running) that you can think of that might 
cause this? Even if you think "Ah, that's probably not it." just tell 
me, because I'm at this point not where I will try anything. ;)

Thanks for your help.

Bart.


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