Bart Kevelham wrote:
> I've checked with the debug version of freeglut.
> It hangs/blocks on the call to RedrawWindow() that's called from
> fghcbDisplayWindow()
> 
> I've copied the callstack below.
>
> freeglut.dll!fghcbDisplayWindow(tagSFG_Window * window=0x031d2ae0,
> tagSFG_Enumerator * enumerator=0x0459f620)  Line 234    C
> freeglut.dll!fgEnumWindows(void (tagSFG_Window *, tagSFG_Enumerator *)*
> enumCallback=0x1000eaa0, tagSFG_Enumerator * enumerator=0x0459f620) 
> Line 388 + 0xd    C
> freeglut.dll!fghDisplayAll()  Line 251 + 0xe    C
> freeglut.dll!glutMainLoopEvent()  Line 1000    C
> vhdMetaEngine_md_dbg.exe!vhdOpenSGViewerServiceBody::_updateImplem() 
> Line 382    C++
[snip]

I know little about the win32 api, but looking at the documentation  at
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/pantdraw_81pz.asp
seems to suggest that the call will block until the window has received
a WM_PAINT message (because the flag RDW_UPDATENOW is passed to
RedrawWindow). This seems to suggest to me, that there might be a
problem with window event processing ?
I somehow had hoped that the backtrace would contain a call to OpenSG,
or a NULL pointer that would have given a better clue as to what goes
wrong :(

        Carsten

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