Hi,

I updated my OpenSG last Wednesday and recompiled everything, before
running the same tests again.

Here are the results: http://vis.uni-koeln.de/FrameTests/Test5.htm

The obj files load much faster now, and the performance is as good as
it was before.

The Machine I am running the test on is an Intel with 3 Ghz, 1 GB RAM,
and a nVidia GeForce 6200 with 256 MB

Since I began testing a few weeks ago I wondered why I never get
framerates higher than 64/s. I though that was because the graphics
card just refuses to render more images, but it's in fact just a
programming error I made. Apparently the smallest possible time the
timer I used is able to measure is 1/64 sec, for any smaller
timeintervall I get 0. Since I measure the time of each given frame,
and throw away those with a time of 0 ( I don't want to devide by 0)
the framerate can't be higher than 64.

There are certainly better ways to do it, but I think the really
interesting framerates are the smaller ones anyway (at least for my
system).

Have a nice weekend,

Daniel


On 23/03/07, Dirk Reiners <[EMAIL PROTECTED]> wrote:
>
>         Hi Johannes,
>
> Johannes Behr wrote:
> >
> > I think I found a nice and simple solution to remap the index region for
> > this very unusual model configurations. Could you please update
> > OSGGeoFunctions.cpp in Source/System/NodeCores/Drawables/Geometry.
>
> After fixing a tiny typo that seems to work.
>
> > The createOptmizedPrimitive() method should handle obj-data
> > much faster. Could someone please run the same tests again.
>
> The tie486.obj loads in 79 seconds on my box now. The wrl on the same box 
> takes
>   32 sec, so it's not as nice but acceptable, IMHO.
>
> Thanks!
>
>         Dirk
>
>
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Daniel Wickeroth
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