Hi,

I ran another test last night. This time with Sync to Vblank turned
off. I also changed the performance  settings of the graphics card to
full performance, instead of quality.

The results can be found here : http://vis.uni-koeln.de/FrameTests/Test3.htm

This time I also used OpenSG 1.8 to load obj files. Like Eric, I also
found, that the obj files are more performant than the wrl files.
Compared to OpenSG 1.6 the obj files need much less time to load, but
it still takes extremely long compared to OSG (up to 3,5 hours).

I also tried to load the obj files eric posted into the applications
that I posted earlier. Both files loaded and were displayed correctly
in OpenSG 1.8 as well as OSG 1.2. When loading sphere-UVs.obj into
OpenSG 1.8 I received some Warnings like:
WARNING: Unknown obj data elem 0.0000000000

Apart from that there were no warnings or error messages.

I will rerun the tests with other models in the next days and post more results.

Cheers,
Daniel




On 15/03/07, Eric Maslowski <[EMAIL PROTECTED]> wrote:
> Hi Dirk,
>   You can find two simple OBJ files at the link below. As simon suggested it
> seems to be a problem with the texture coordinates. I enable them on export
> and I get the error messages. I think it's because the exporter stores the
> full UVW coordinate while the OBJ loader only expects U & V.
>
> http://temp.ego-farms.com/dev/OBJ_LoadError.zip
>
> Thanks
>
> E.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dirk
> Reiners
> Sent: Thursday, March 15, 2007 05:17
> To: [email protected]
> Subject: Re: [Opensg-users] OpenSG vs. OpenSceneGraph Performance Test
>
>
>     Hi Eric,
>
> Eric Maslowski wrote:
> > Hi Daniel,
> >   I didn't change anything in the apps. I just compiled in release mode
> and
> > started testing. (windows xp, Visual Studio 7.1) vsync was accidentally
> on,
> > so I'll test again tonight with it off. Unfortunately, the OBJ error is
> much
> > more serious than that. I'll try narrowing down the problem, but it only
> > seems to happen with objects exported from Max. Will let you know as soon
> as
> > I have more info.
> >
> can you send me some example files that exhibit the problem? The smaller
> the better.
>
> Thanks
>
>     Dirk
>
>
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-- 
Daniel Wickeroth
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