Hello all,
  From our perspective here, we would love to see:

- stronger animation support (maybe including xform, skeletal, tweening, 
texture)
- strong art path (Collada would handle this)
- 3D GUI toolkit
- Native Physics. 

We've had some great success with Ageia's PhysX in OpenSG. Performance was 
great and there's even the option for fluids, cloth, softbodies, etc. If we had 
to pick one of the above features, animation support would be it...without 
question.

Best,

E.

---
Eric Maslowski
Research Computer Specialist
Autodesk 3D Studio Max Certified Trainer
University of Michigan 3D Lab

email: [EMAIL PROTECTED]
office: 734-615-9699
mobil: 734-730-9904


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wünsch, Georg
Sent: Monday, March 10, 2008 15:19
To: [email protected]
Subject: Re: [Opensg-users] Google SoC 2008: Second Call

Hi all,

Lets integrate a physics engine deeply into the opensg!


Mit freundlichen Grüßen,

Georg Wünsch

-----------------------------------------------
Georg Wünsch
Boltzmannstrasse 15
85748 Garching

Tel: 0049-89-289-15542
Mobil: 0049-163-2027761
Mail: [EMAIL PROTECTED]
-----------------------------------------------
-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Dirk Reiners
Gesendet: Montag, 10. März 2008 18:28
An: [email protected]
Betreff: [Opensg-users] Google SoC 2008: Second Call


        Hi All,

the deadline is in a few days, and I'd really like to see a few more ideas on 
what you would like to see in OpenSG. It would be great if everybody was happy 
enough to not want anything, but I find that hard to believe. ;)

Yours

        Dirk

P.S.: URL: http://opensg.vrsource.org/trac/wiki/Dev/SoC2008

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