Something I really would love to see is a faster and more modern method for vertex cache optimization.
http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/index.php http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=4376184 The current striip/fan code is nice (I wrote it :) but it is really dated. The problem and solutions are not to hard to understand and an implementation is not to complex because they only work on a single geometry object. No complex structures are needed. regards johannes > > Hi All,st > > the deadline is in a few days, and I'd really like to see a few more > ideas on what you would like to see in OpenSG. It would be great if > everybody was happy enough to not want anything, but I find that > hard to > believe. ;) > > Yours > > Dirk > > P.S.: URL: http://opensg.vrsource.org/trac/wiki/Dev/SoC2008 > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users -------- Dr.-Ing. Johannes Behr tel: +49-6151-155-510 Fraunhoferstr. 5 fax: +49-6151-155-196 D-64283 Darmstadt skype: johannesbehr Germany web: www.igd.fhg.de/www/igd-a4/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
