Hello Dirk,
  I spoke with the head business SDk guy for Ageia and it looks like it
would be fine as long as the source for PhysX SDK isn't publicly
available (we wouldn't have access to that anyway since it requires a
$50k investment). 

So, we are okay if an OpenSG binary was created and distributed with
PhysX inside, or if the PhysX binary libraries are used within an
OpenSource framework and that framework is distributed. Commercial or
Educational are both valid as well.

Cheers

Eric


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dirk
Reiners
Sent: Wednesday, March 12, 2008 3:17 AM
To: [email protected]
Subject: Re: [Opensg-users] Google SoC 2008: Second Call


        Hi Eric,

Maslowski, Eric wrote:
> Hello all, From our perspective here, we would love to see:
> 
> - stronger animation support (maybe including xform, skeletal,
> tweening, texture) 

Carlo is working on that.

> - strong art path (Collada would handle this) 

Yup.

 > - 3D GUI toolkit

Good point.

 > - Native Physics.

Ditto.

> We've had some great success with Ageia's PhysX in OpenSG.
> Performance was great and there's even the option for fluids, cloth,
> softbodies, etc. If we had to pick one of the above features,
> animation support would be it...without question.

Hm, is Ageia Open Source compatible?

Yours

        Dirk

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