Hi Dominik, first of all, you can browse the core-list for more information, Carsten and Carlo are currently discussing all the animation issues.
Dominik Rau wrote: > Hi Dirk.. > > Dirk Reiners schrieb: >>> - stronger animation support (maybe including xform, skeletal, >>> tweening, texture) >>> >> Carlo is working on that. > > Could you give us some more details on this, such as... > * ...what kind of file formats (if any) are/will be supported. The animations will be written in osb. No file format will be supported for now. Our idea was to write a 3ds plugin to export to osb with the animation information. We have not thought about supporting VRML animations (who uses that format anyway?). For the 3ds plugin we thought to reutilize/evolve Maslowski's code (he wrote a "rudimental" 3ds->osb exporter). This job could be done by a student somehow as a project... > * ...what kind of features (see above) it will support. > * ...if it will be in OpenSG 1.x and/or in 2.x Currently only in 1.8, but porting to 2.x should be fairly easy. > * ...when / where we can find some of these things to test. I think within 3 month (that's when Carlo's thesis will be done!) you should have "something", but don't be too optimistic ;) > * ...other things you think are of interest. Proper builtin camera path/orientation animations would be very cool. > I'm really looking forward to have proper animations without messing > around with (the) VRML (animation library) and the GV Beta stuff.... You are invited to join the conversation on the core list if you have any comments and good ideas!!! Thank you, Toni ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
