Hello!

I am trying to include shadows in my application and so far I have only 
tried using the SimpleShadowMapEngine. The trouble I am having is that I 
have not found a way to retreive the shadow map texture that is 
generated by SimpleShadowMapEngine so that I can plug it into my 
shaders.  Is there a way to  access it or should I be using another 
method for creating shadows when using my own shaders?

Regards
Daniel

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to