Carsten Neumann wrote:
>       Hello,
> 
> Carsten Neumann wrote:
>> I'll clean this up a little and commit it.
> 
> ok, this is now in r2035.
> Please note that this is all more or less work in progress and that i've 
> only used the ShaderShadowMapEngine together with the 
> DeferredShadingStage, but it should work without as well.

Right. I'll build it here and we'll hope that Daniel can make Good Stuff 
Happen (tm). :)

As you might deduce from the above, Daniel is working with me on OpenSG 
(and Qt) stuff at my new job (Orzone AB, Gothenburg, Sweden). (I've 
finally managed to coax him into using the mail-list a bit. ;)

Cheers,
/Marcus


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