Carsten Neumann skrev: > Hello Daniel, > > Daniel Svensson wrote: > >> I am trying to include shadows in my application and so far I have only >> tried using the SimpleShadowMapEngine. The trouble I am having is that I >> have not found a way to retreive the shadow map texture that is >> generated by SimpleShadowMapEngine so that I can plug it into my >> shaders. >> > > yeah, the SimpleShadowMapEngine is intended to handle creation and > application of a SM to the scene all at once. > > >> Is there a way to access it or should I be using another >> method for creating shadows when using my own shaders? >> > > I have some code lying around that adds a ShaderShadowMapEngine which > gives you access to the generated shadow map. It also provides a > ShaderProgram with a function that you can call from your own shader to > do the shadow lookup (just add the provided ShaderProgram to your > ShaderProgramChunk). > I'll clean this up a little and commit it. > > Cheers, > Carsten > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > Thank you so much! /Daniel
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