Hello,

Carsten Neumann wrote:
> I'll clean this up a little and commit it.

ok, this is now in r2035.
Please note that this is all more or less work in progress and that i've 
only used the ShaderShadowMapEngine together with the 
DeferredShadingStage, but it should work without as well.

        Cheers,
                Carsten


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