Hello Carsten, 

Carsten Neumann <[email protected]> schrieb am 15.09.2009 21:00:24:

> ok, this one should be fixed as well now. We did not reset the status of 

>   the GLObject when deleting them and since we reuse ids a newly created 

> GLObject was thought to be valid and never initialized [1].
> 
>    Cheers,
>       Carsten
> 
> [1] we did reset the status when creating the GLObject, but since that 
> happens in the loader aspect it has no effect on the render aspect.

Thanks again, it works without any problems. 

Marc
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