Hi Andy,

On Tue, Mar 16, 2010 at 3:49 AM, Andreas Halm
<andreas.h...@fraunhofer.at> wrote:
>> we don't really have proper support for custom attributes. You'll have
>> to abuse the texture coordinates to get something like it.
>
> Don't want to be a PITA here but you do know that texture coordinates are
> deprecated for GLSL version 1.30 and gone for version 1.40, right?

you're taking him a little too literal. We do support generic
attributes in 2.0 (in fact they're the default for materials using
shaders). What we don't have right now is the name binding mechanisms,
so you have to use the generic names and know which attribute is used
for what purpose.

The reasons we don't have it yet are the ones you stated, it's not
that trivial in a multi-context environment, and so far it had not
bubbled up high enough on the priority list to deal with it.

Sorry for the confusion

   Dirk

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