Hi Andy, On Tue, Mar 16, 2010 at 3:49 AM, Andreas Halm <andreas.h...@fraunhofer.at> wrote: >> we don't really have proper support for custom attributes. You'll have >> to abuse the texture coordinates to get something like it. > > Don't want to be a PITA here but you do know that texture coordinates are > deprecated for GLSL version 1.30 and gone for version 1.40, right?
you're taking him a little too literal. We do support generic attributes in 2.0 (in fact they're the default for materials using shaders). What we don't have right now is the name binding mechanisms, so you have to use the generic names and know which attribute is used for what purpose. The reasons we don't have it yet are the ones you stated, it's not that trivial in a multi-context environment, and so far it had not bubbled up high enough on the priority list to deal with it. Sorry for the confusion Dirk ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users