Hi, On Thu, 2010-03-18 at 12:34 +0100, Andreas Halm wrote: > Hi Gerrit, > > > ok, I'm about to track down why the state sorter doesn't sort as > > expected. > > > > For the error message could you just break into the > > ShaderProgramChunk::deactivate and send me the callstack, > > your OSGConfigured.h looks ok. As you only get the warning > > for deactivate something is really strange. > > The callstack is appended. > > Aloha, Andi > > > > > OSGSystemD.dll!OSG::ShaderProgramChunk::deactivate(OSG::DrawEnv * > pEnv=0x04cc0268, unsigned int uiIdx=0) Line 203 C++ > OSGSystemD.dll!OSG::DrawEnv::changeTo(OSG::State * > pState=0x04db0fa8, OSG::StateOverride * pOverride=0x04eb4b30, OSG::State * > pOld=0x04cc00c8, OSG::StateOverride * pOldOverride=0x10ee6920) Line 509 + > 0x1a bytes C++
hmm, ok, have an idea what might got wrong. Interesting my test does not print the warning ;( kind regards gerrit ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users