Hi,

On Thu, 2010-03-18 at 12:34 +0100, Andreas Halm wrote:
> Hi Gerrit,
> 
> > ok, I'm about to track down why the state sorter doesn't sort as
> > expected.
> > 
> > For the error message could you just break into the
> > ShaderProgramChunk::deactivate and send me the callstack,
> > your OSGConfigured.h looks ok. As you only get the warning
> > for deactivate something is really strange.
> 
> The callstack is appended.
> 
> Aloha, Andi
> 
> 
> 
> >     OSGSystemD.dll!OSG::ShaderProgramChunk::deactivate(OSG::DrawEnv *
> pEnv=0x04cc0268, unsigned int uiIdx=0)  Line 203      C++
>       OSGSystemD.dll!OSG::DrawEnv::changeTo(OSG::State *
> pState=0x04db0fa8, OSG::StateOverride * pOverride=0x04eb4b30, OSG::State *
> pOld=0x04cc00c8, OSG::StateOverride * pOldOverride=0x10ee6920)  Line 509 +
> 0x1a bytes    C++

hmm, ok, have an idea what might got wrong. Interesting my test does not
print the warning ;(

kind regards
  gerrit






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