Hi, > ok, I can reproduce the deactivate message when I insert > states with no chunks into the state changing sequence. > It looks like you have ChunkMaterials somewhere which do > not contain any chunk, could that be ? > > I will fix the message and check why that causes the state > sorter to break down.
Close. I have states which are not connected to anything, however it is not the case in that rendering pass. When the app is started, a visualization is by default activated that does have an empty state. After switching to the visualization I am now debugging, no states other than the one containing the shader is used. So it looks like the empty state is permanently damaging the state sorter. Aloha, Andi ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users