Hi, On Thu, 2010-03-18 at 19:57 +0800, Gerrit Voß wrote: > Hi, > > On Thu, 2010-03-18 at 12:34 +0100, Andreas Halm wrote: > > Hi Gerrit, > > > > > ok, I'm about to track down why the state sorter doesn't sort as > > > expected. > > > > > > For the error message could you just break into the > > > ShaderProgramChunk::deactivate and send me the callstack, > > > your OSGConfigured.h looks ok. As you only get the warning > > > for deactivate something is really strange. > > > > The callstack is appended. > > > > Aloha, Andi > > > > > > > > > OSGSystemD.dll!OSG::ShaderProgramChunk::deactivate(OSG::DrawEnv * > > pEnv=0x04cc0268, unsigned int uiIdx=0) Line 203 C++ > > OSGSystemD.dll!OSG::DrawEnv::changeTo(OSG::State * > > pState=0x04db0fa8, OSG::StateOverride * pOverride=0x04eb4b30, OSG::State * > > pOld=0x04cc00c8, OSG::StateOverride * pOldOverride=0x10ee6920) Line 509 + > > 0x1a bytes C++ > > hmm, ok, have an idea what might got wrong. Interesting my test does not > print the warning ;(
ok, I can reproduce the deactivate message when I insert states with no chunks into the state changing sequence. It looks like you have ChunkMaterials somewhere which do not contain any chunk, could that be ? I will fix the message and check why that causes the state sorter to break down. kind regards gerrit ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users