Hello, > > some of this is backwards compatibility stuff, new code should use > System/State/Shader: > > vp = ShaderProgram::createVertexShader(); > fp = ShaderProgram::createFragmentShader(); > > vp->setProgram( ... ); > fp->setProgram( ... ); > > vp->addUniformVariable("someUniform", someValue); > > sh = ShaderProgramChunk::create(); > sh->addShader(vp); > sh->addShader(fp); > > finally add the chunk to your material.
Thats what I do exactly and I keep getting OpenSG FATAL: ShaderProgramChunk::deactivate Although the rendering looks correct. This doesn't happen if I create a ShaderExecutableChunk myself und use activate/deactivate on it. That would be an alternative but if I understood correctly that class should normally not be used by me? I am using a ChunkMaterial and my render setup is: func = boost::bind(&Residue::draw,this,_1); pPrimeMat = material->finalize(a->getRenderProperties()); State *st = pPrimeMat->getState(0); a->dropFunctor(func,st,pPrimeMat->getSortKey() + 0); which I shamelessly copied from OSGMaterialDrawable ;-) So actually I have two working setups, one is throwing errors which I don't understand and I should not use the other one. Additionally, the state switch occurs multiple times per frame, which would not be needed. I guess it is because the finalize call creates a new primematerial every time it is called, so there is no easy way to compare the last used state with the current one. Is there an easy way around this? Should I save the prime material for reuse until something changes? Just trying to minimize unnecessary state changes ... Thanks, Andi ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users