Hi, > > ok, I can reproduce the deactivate message when I insert > > states with no chunks into the state changing sequence. > > It looks like you have ChunkMaterials somewhere which do > > not contain any chunk, could that be ? > > > > I will fix the message and check why that causes the state > > sorter to break down. > > Close. I have states which are not connected to anything, however it is > not the case in that rendering pass. When the app is started, a > visualization is by default activated that does have an empty state. > After switching to the visualization I am now debugging, no states > other than the one containing the shader is used. So it looks like the > empty state is permanently damaging the state sorter.
Actually I was wrong there, due to some lazy programming (tm) the empty state was always inserted, even when there was nothing to render. Fixing that resolves the error message and hopefully also resolves the unnecessary state switching. Aloha, Andi ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users