Hello Johannes, Carsten Neumann wrote: > Johannes Brunen wrote: >> today I discoverd that I'm unable to print scenes which contain texured >> geometry. The reason is that the GL_ARB_multitexture extension is not >> supported by my memory device context based GL render context. This >> leads to a failed gGlClientActiveTextureARB extension request in >> GeoVectorProperty::activate/deactivate which is not guareded against >> failure. >> >> So I have the following questions: >> >> 1. Is it possible to guard the gGlClientActiveTextureARB extension >> request to avoid a crash? > > I'll take a look.
try r2447, I tested this by disabling the multitexture extension explicitly and could still display geometry that used only one texture. Cheers, Carsten ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users