Hello Johannes,

Carsten Neumann wrote:
> Johannes Brunen wrote:
>> today I discoverd that I'm unable to print scenes which contain texured
>> geometry. The reason is that the GL_ARB_multitexture extension is not
>> supported by my memory device context based GL render context. This
>> leads to a failed gGlClientActiveTextureARB extension request in
>> GeoVectorProperty::activate/deactivate which is not guareded against
>> failure.
>>
>> So I have the following questions:
>>
>> 1. Is it possible to guard the gGlClientActiveTextureARB extension
>> request to avoid a crash?
> 
> I'll take a look.

try r2447, I tested this by disabling the multitexture extension 
explicitly and could still display geometry that used only one texture.

        Cheers,
                Carsten

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