Hello Johannes, Johannes Brunen wrote: > 1. I use a gradient background in my scene but it is not tiled at all. I > will have to investigate what is really happening...
have you set bg->setTile(true) ? > 2. The Image class does allocate a continous buffer for the whole image at > once. This does not scale very well and leads rather fast to memory > exhaustion. A better solution would be to write the tile data in a stream > like manner. Or a special image class which does hold its buffer on disk > instead of the main memory. hm, you could save the tiles as separate files, then you'd only need an Image the size of a single tile. There is hopefully some smart image processing library that can create on large file from a number of small ones? However, does that even help with printing? I mean can the printing APIs deal with not getting the whole image at once? > 3. The image generation process is visible to the end user. This is an > application specific problem. I would have to create a separate 'printing' > window which is not visible to the application user. yup, FBO... *runs and hides* ;) > I did not know about the TileCameraDecorator class and its application. > OpenSG does really have a lot to offer. Problem is often to uncover the > hidden treasures. Cheers, Carsten ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users