On 2010-06-17 12:10, Johannes Brunen wrote: > Hello Marcus, > > "Marcus Lindblom"<ma...@yar.nu> schrieb im > Newsbeitrag news:hvcjae$r9...@dough.gmane.org... >> >> Not that I know any specifics, but what is the difference between >> rendering to a printing context compared to just rendering to a big >> in-memory texture/image, save that to a file and print that? >> > First, the printing context is not supported by the graphics hardware. > Secondly, the printing device can be much larger than a in memory > texture/image buffer. This problem can only(?) be avoided by applying some > tiling/pattern mechanism.
I see. Tiling is what my code does. It creates a huge OSG:Image and then renders smaller tiles that are copied back to the image, to allow for a final size larger than what the GPU framebuffer can hold. >> http://www.opensg.org/attachment/wiki/PotentialContributions/sgutil.zip >> > Thank you Marcus, I will have a look into the code. Okies. Cheers, /Marcus ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users