Hello Johannes, Johannes Brunen wrote: > today I discoverd that I'm unable to print scenes which contain texured > geometry. The reason is that the GL_ARB_multitexture extension is not > supported by my memory device context based GL render context. This > leads to a failed gGlClientActiveTextureARB extension request in > GeoVectorProperty::activate/deactivate which is not guareded against > failure. > > So I have the following questions: > > 1. Is it possible to guard the gGlClientActiveTextureARB extension > request to avoid a crash?
I'll take a look. > 2. Is there any information available how I can implement a robust > printing service on the windows platform without resolving to a memory > device context? hm, I don't know about the specific requirements for printing, but I'd imagine if you have an image that there must be some way to print it. So my guess would be that you can simply render with an FBO, download the image/texture from the GPU into main memory and push it to some printing API from there (sorry if this makes no sense, I really know nothing about printing, especially not on windows ;) ). Cheers, Carsten ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users