Hello Christoph, On 01/19/2012 03:52 AM, "Christoph Fünfzig" wrote: > I am using a texture chunk in the same PolygonForeground field container, > which is rendered to by an FBO (same as in fboxtexture.cpp). > Now, I do not get anything in the non-aspect-0 windows. Colored rendering > works just fine. > How to use FBOs rendering to a texture with several aspects?
have you maybe posted the wrong code snippet? I don't see anything dealing with multiple aspects in the posted code and your setup seems to be quite non-trivial if it involves multiple windows (OpenGL contexts) and aspects. Could you give a few more details and/or post more code so I get a better idea what you are doing? Cheers, Carsten ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users