Hello Christoph,

On 01/19/2012 03:52 AM, "Christoph Fünfzig" wrote:
> I am using a texture chunk in the same PolygonForeground field container,
> which is rendered to by an FBO (same as in fboxtexture.cpp).
> Now, I do not get anything in the non-aspect-0 windows. Colored rendering
> works just fine.
> How to use FBOs rendering to a texture with several aspects?

have you maybe posted the wrong code snippet? I don't see anything 
dealing with multiple aspects in the posted code and your setup seems to 
be quite non-trivial if it involves multiple windows (OpenGL contexts) 
and aspects.
Could you give a few more details and/or post more code so I get a 
better idea what you are doing?

        Cheers,
                Carsten

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