Hi,

On Fri, 2012-01-20 at 09:34 +0100, "Christoph Fünfzig" wrote:
> Hi,
> 
> for the sake of shortness I skipped the window setup and rendering threads
> for the other non-GLUT windows this time.
> 
> If I comment out the texture 
> "
>    //mat->addChunk  (fboTex);
>    //mat->addChunk  (fboTexEnv);
> "
> the colored foreground is visible.
> So the foreground works,
> but not the texture (which contains the scene rendering).

the fbo missed one editMField call for colorbuffers so the
texturebuffers were not transferred correctly. I fixed this one.
With the fix your sample code seems to work. 

kind regards
  gerrit



------------------------------------------------------------------------------
Keep Your Developer Skills Current with LearnDevNow!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-d2d
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to