Hi, On Fri, 2012-01-20 at 09:34 +0100, "Christoph Fünfzig" wrote: > Hi, > > for the sake of shortness I skipped the window setup and rendering threads > for the other non-GLUT windows this time. > > If I comment out the texture > " > //mat->addChunk (fboTex); > //mat->addChunk (fboTexEnv); > " > the colored foreground is visible. > So the foreground works, > but not the texture (which contains the scene rendering).
the fbo missed one editMField call for colorbuffers so the texturebuffers were not transferred correctly. I fixed this one. With the fix your sample code seems to work. kind regards gerrit ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users