Hi,

thanks the code now works!
Coming back to the synchronization issue,
after the fix

> commit fa087cbe8e252ee14558aeeb7f33b8a59ad6d60b
> Author: gerrit <vo...@vossg.org>
> Date:   Mon Dec 19 16:19:46 2011 +0800
>
>    changed: sync parallel drawers without global lock

the code is very slow (20 fps with 4 threads, now 1 fps).
Perhaps we can find a solution which does not require any locks?
For obvious reasons, I prefer the previous speed.

Thanks and best regards,
Christoph


On 24.01.2012 06:49, Gerrit Voß wrote:
>
> Hi,
>
> On Fri, 2012-01-20 at 09:34 +0100, "Christoph Fünfzig" wrote:
>> Hi,
>>
>> for the sake of shortness I skipped the window setup and rendering threads
>> for the other non-GLUT windows this time.
>>
>> If I comment out the texture 
>> "
>>    //mat->addChunk  (fboTex);
>>    //mat->addChunk  (fboTexEnv);
>> "
>> the colored foreground is visible.
>> So the foreground works,
>> but not the texture (which contains the scene rendering).
>
> the fbo missed one editMField call for colorbuffers so the
> texturebuffers were not transferred correctly. I fixed this one.
> With the fix your sample code seems to work. 
>
> kind regards
>   gerrit
>
>
>
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