Hi,

for the sake of shortness I skipped the window setup and rendering threads
for the other non-GLUT windows this time.

If I comment out the texture 
"
   //mat->addChunk  (fboTex);
   //mat->addChunk  (fboTexEnv);
"
the colored foreground is visible.
So the foreground works,
but not the texture (which contains the scene rendering).

Cheers,
Christoph


On 20.01.2012 03:33, Gerrit Voß wrote:
> Hi,
>
> On Thu, 2012-01-19 at 10:52 +0100, "Christoph Fünfzig" wrote:
>> > Hi,
>> > 
>> > I am using a texture chunk in the same PolygonForeground field container,
>> > which is rendered to by an FBO (same as in fboxtexture.cpp).
>> > Now, I do not get anything in the non-aspect-0 windows. Colored rendering
>> > works just fine.
> let me try it in your test program, for my info 'do not get anything'
> means no foreground at all or foreground but no texture ?
>
> kind regards
>   gerrit
>
>


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