Hi, for the sake of shortness I skipped the window setup and rendering threads for the other non-GLUT windows this time.
If I comment out the texture " //mat->addChunk (fboTex); //mat->addChunk (fboTexEnv); " the colored foreground is visible. So the foreground works, but not the texture (which contains the scene rendering). Cheers, Christoph On 20.01.2012 03:33, Gerrit Voß wrote: > Hi, > > On Thu, 2012-01-19 at 10:52 +0100, "Christoph Fünfzig" wrote: >> > Hi, >> > >> > I am using a texture chunk in the same PolygonForeground field container, >> > which is rendered to by an FBO (same as in fboxtexture.cpp). >> > Now, I do not get anything in the non-aspect-0 windows. Colored rendering >> > works just fine. > let me try it in your test program, for my info 'do not get anything' > means no foreground at all or foreground but no texture ? > > kind regards > gerrit > > -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users