Hello Gerrit, On 01.02.2013 08:34, Gerrit Voß wrote: > > no got it, still try to wrap my head around what is happening. One > short question, how are the shadows drawn, is there another geometry > that received the shadows ? > Yes, what I do is to calculate the bounding box of my scene and place a transparent plane, created by makeCylinder, just below the box.
> For the ATI's I'll have to find a way to test as I don't have any > recent card. I'll see if I can find information if there are limitations > to the blitFramebufferPart on ATI. > It would be possible to send you such a card or we could bear the expensive of such a card if this helps. In my experience ATI is more petty about the GL standard. At least with the GLSL shader code I have written NVIDA was always more forgivable. Do you have any information about the glGetFloatv(GL_DEPTH_COMPONENT32F,...) error. Best, Johannes ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users