Hello Gerrit,

On 01.02.2013 08:34, Gerrit Voß wrote:
>
> no got it, still try to wrap my head around what is happening. One
> short question, how are the shadows drawn, is there another geometry
> that received the shadows ?
>
Yes, what I do is to calculate the bounding box of my scene and place a 
transparent plane, created by makeCylinder, just below the box.

> For the ATI's I'll have to find a way to test as I  don't have any
> recent card. I'll see if I can find information if there are limitations
> to the blitFramebufferPart on ATI.
>
It would be possible to send you such a card or we could bear the 
expensive of such a card if this helps.

In my experience ATI is more petty about the GL standard. At least with 
the GLSL shader code I have written NVIDA was always more forgivable.

Do you have any information about the 
glGetFloatv(GL_DEPTH_COMPONENT32F,...) error.

Best,
Johannes



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