As to the SL compatibility, at this point in development running back to SL to 
test is a handy tool. That also is a reason to get flow control statements 
completed.
Our next meeting we will see what we can concoct as a suggestion besides 
whining.
Bri
(The sailboat is not a vehicle)



  ----- Original Message ----- 
  From: Charles Krinke 
  To: [email protected] 
  Sent: Saturday, January 17, 2009 1:34 PM
  Subject: Re: [Opensim-dev] 27 LSL functions left


  Dear Bri:

  Can you offer some suggestions as to what you might propose as we move 
forward? If I get your drift, you are addressing what many call "regression", 
and that is important also. One of the thoughts I had on that subject was a 
series of sims with scripts running 24/7 demonstrating the various functions 
that folks could log in and see they were working after each update. At least 
that is what we have been doing on the plazas for some time. 

  Perhaps you have some additional insight that could let us close the loop?

  Charles

  p.s. I know a sailboat is not a vehicle and making sure the force, mass, 
torque functions keep working is also important.




------------------------------------------------------------------------------
  From: Brianna <[email protected]>
  To: [email protected]
  Sent: Saturday, January 17, 2009 1:00:36 PM
  Subject: Re: [Opensim-dev] 27 LSL functions left


  On completed functions, what appears to be constantly ignored are other area 
changes or errors that will break what was a working function. This consumes a 
great deal of time thinking of new methods for an equivalent and to me defeats 
the purpose of a function. The number of functions in that category is not 
trivial. A few of us have considered creating a script to test all as a 
harbinger.

  Bri
  (The sailboat is not a vehicle)

    ----- Original Message ----- 
    From: J Ross Nicoll 
    To: [email protected] 
    Sent: Saturday, January 17, 2009 10:51 AM
    Subject: Re: [Opensim-dev] 27 LSL functions left


    Absolutely agreed on the compatibility. There will be implementation quirks 
worth matching, but I think in most cases code can be made to work on both OS 
and SL easily enough, and will be more reliable for the thought put into it.


    If anyone has BSD licensed (because I'm not getting into reading code that 
might cause trouble later) code which uses entirely implemented functions, but 
doesn't work in only one of OS/SL, feel free to e-mail it to me with 
instructions and I'll fix it, give a good reason why it can't/shouldn't be 
fixed, or take that back...


    On 17 Jan 2009, at 02:41, Charles Krinke wrote:


      The vehicle functions are stubs and could use a little attention. That 
is, llSetVehicleType, llSetVehicledoubleParam, llSetVehicleFloatParam, 
llSetVehicleVectorParam, llSetVehicleRotationParam, llSetVehicleFlags & 
llRemoveVehicleFlags.

      I dont think it is that crucial to have complete secondlife compatibility 
at this point. I rather think it is more important to get enough functionality 
so that folks can use scripts at all.

      We can have all those wonderful discussions about compatibility as soon 
as we have all the functions implemented. And I expect that discussion and the 
resulting patches to go on for some time.

      Charles




--------------------------------------------------------------------------
      From: "Frisby, Adam" <[email protected]>
      To: "[email protected]" <[email protected]>
      Sent: Friday, January 16, 2009 6:31:51 PM
      Subject: Re: [Opensim-dev] 27 LSL functions left


      Big congratulations to everyone who has contributed, I had no idea it was 
this close. Do we have a list of functions which only have a partial 
implementation and need more work?


      Regards,


      Adam


      From: [email protected] 
[mailto:[email protected]] On Behalf Of Charles Krinke
      Sent: Friday, 16 January 2009 4:14 PM
      To: opensim-dev
      Subject: [Opensim-dev] 27 LSL functions left


      There are 27 LSL functions with no implementation left, and they are:

      llRotTarget, llRotTargetRemove, llLoopSoundMaster, llLoopSoundSlave, 
llPlaySoundSlave, llLookAt, llStopLookAt, llCollisionFilter, llAttachToAvatar, 
llDetachFromAvatar, llRotLookAt, llPointAt, llStopPointAt, llGodLikeRezObject, 
llPassTouches, llSetDamage, llTextBox, llPassCollisions, llGetCenterOfMass, 
llEdgeOfWorld, llSetSoundQueueing, llTriggerSoundLimited, llGroundRepel, 
llRemoteDataSetRegion & llSetInventoryPermMask.

      We started with Tedd's vision a bit over a year ago and 300 functions are 
implemented, that is a great job to all who contributed. 

      The end is in sight, and patches to partially or completely implement one 
or more of these functions would be greatly appreciated by all.

      Charles
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    The University of St Andrews is a charity registered in Scotland : No 
SC013532








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