Dear Bri:

I was certainly not criticizing you. I was just trying to figure out how to 
best move forward. We are all volunteers and the trick is always to figure out 
how to leverage all of our efforts to help each other move forward. One of the 
ideas I had was to have a set of scripts running on a set of known regions that 
folks could go and see were working and obtain the source from a web site. 
Another related part of that same idea was to update regions and have a set of 
scripts that one can easily check on with a login after region update.

That is one of the purposes of the fountain, html-on-a-prim and a couple of the 
other demonstrations at Wright Plaza.

So, perhaps some similar idea might help you and your group.

Charles





________________________________
From: Brianna <[email protected]>
To: [email protected]
Sent: Saturday, January 17, 2009 1:53:43 PM
Subject: Re: [Opensim-dev] 27 LSL functions left

 
As to the SL compatibility, at this point in 
development running back to SL to test is a handy tool. That also is a reason 
to 
get flow control statements completed.
Our next meeting we will see what we 
can concoct as a suggestion besides whining.
Bri
(The sailboat is not a vehicle)
 
 
----- Original Message ----- 
From: Charles Krinke 
To: [email protected] 
Sent: Saturday, January 17, 2009 1:34  PM
Subject: Re: [Opensim-dev] 27 LSL  functions left

Dear Bri:

Can you offer some suggestions as to what you might  propose as we move 
forward? If I get your drift, you are addressing what many  call "regression", 
and that is important also. One of the thoughts I had on  that subject was a 
series of sims with scripts running 24/7 demonstrating the  various functions 
that folks could log in and see they were working after each  update. At least 
that is what we have been doing on the plazas for some time. 

Perhaps you have some additional insight that could let us close the  loop?

Charles

p.s. I know a sailboat is not a vehicle and making  sure the force, mass, 
torque functions keep working is also  important.




________________________________
 From: Brianna  <[email protected]>
To: [email protected]
Sent: Saturday, January 17, 2009 1:00:36  PM
Subject: Re: [Opensim-dev]  27 LSL functions left

 
On completed functions, what appears to be constantly ignored are other  area 
changes or errors that will break what was a working function. This  consumes a 
great deal of time thinking of new methods for an equivalent and to  me defeats 
the purpose of a function. The number of functions in that category  is not 
trivial. A few of us have considered creating a script to test all as a  
harbinger.
Bri
(The sailboat is not a  vehicle)
-----  Original Message ----- 
From: J Ross Nicoll 
To: [email protected] 
Sent: Saturday, January 17, 2009 10:51 AM
Subject: Re: [Opensim-dev] 27 LSL functions left

Absolutely agreed on the compatibility. There will be implementation  quirks 
worth matching, but I think in most cases code can be made to work on  both OS 
and SL easily enough, and will be more reliable for the thought put  into it.

If anyone has BSD licensed (because I'm not getting into reading code  that 
might cause trouble later) code which uses entirely implemented  functions, but 
doesn't work in only one of OS/SL, feel free to e-mail it to  me with 
instructions and I'll fix it, give a good reason why it  can't/shouldn't be 
fixed, or take that back...

On 17 Jan 2009, at 02:41, Charles Krinke wrote:

The vehicle functions are stubs and could use a  little attention. That is, 
llSetVehicleType, llSetVehicledoubleParam,  llSetVehicleFloatParam, 
llSetVehicleVectorParam,  llSetVehicleRotationParam, llSetVehicleFlags &  
llRemoveVehicleFlags.

I dont think it is that crucial to have  complete secondlife compatibility at 
this point. I rather think it is more  important to get enough functionality so 
that folks can use scripts at  all.

We can have all those wonderful discussions about  compatibility as soon as we 
have all the functions implemented. And I  expect that discussion and the 
resulting patches to go on for some  time.

Charles




________________________________
 From: "Frisby, Adam" <[email protected]>
To: "[email protected]"  <[email protected]>
Sent: Friday, January 16, 2009 6:31:51  PM
Subject: Re: [Opensim-dev] 27 LSL  functions left


Big  congratulations to everyone who has contributed, I had no idea it was this 
 close. Do we have a list of functions which only have a partial  
implementation and need more work?
 
Regards,
 
Adam
 
From: [email protected] 
[mailto:[email protected]] On Behalf Of Charles  Krinke
Sent: Friday, 16 January 2009 4:14  PM
To: opensim-dev
Subject: [Opensim-dev] 27 LSL functions  left
 
There are 27 LSL functions with no  implementation left, and they are:

llRotTarget, llRotTargetRemove,  llLoopSoundMaster, llLoopSoundSlave, 
llPlaySoundSlave, llLookAt,  llStopLookAt, llCollisionFilter, llAttachToAvatar, 
llDetachFromAvatar,  llRotLookAt, llPointAt, llStopPointAt, llGodLikeRezObject, 
llPassTouches,  llSetDamage, llTextBox, llPassCollisions, llGetCenterOfMass,  
llEdgeOfWorld, llSetSoundQueueing, llTriggerSoundLimited, llGroundRepel,  
llRemoteDataSetRegion & llSetInventoryPermMask.

We started with  Tedd's vision a bit over a year ago and 300 functions are 
implemented,  that is a great job to all who contributed. 

The end is in sight, and  patches to partially or completely implement one or 
more of these  functions would be greatly appreciated by  all.

Charles_______________________________________________
Opensim-dev  mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev


The University of St Andrews is a charity registered in Scotland : No  SC013532



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