Its great to hear that something is done about a missing but very important feature. I love to work on it to. But if somebody wants to sponsor a company to do it, that is fine with me. I do like to see what they are doing and maybe add something to it (Make the implementation to MSSQL).
Foremost I like to see the following things implemented in groups: - Of course create/edit/invite etc for groups - Set permissions to groups of land/objects, work together on projects. - Create group chats. Hope to see the project started soon. And maybe in release 0.7 we have groups :) Ruud On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam <[email protected]>wrote: > The only concern I have here is that a good deal of this work is being > done by our Shanghai office and me and Mike are the only guys with commit > rights, so doing the morning checkin to core is a bit of a chore. (Whereas I > can give everyone svn access on the forge) > > > > Adam > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Stefan Andersson > *Sent:* Monday, 16 February 2009 1:03 AM > *To:* [email protected] > *Subject:* Re: [Opensim-dev] Groups in OpenSim > > > > Yeah, > > I think 'groups' in terms of minimal implementations of functions as > defined by our reference client the official Second Life(tm) virtual worlds > viewer, is definitively a core module. > > I believe that if this central work is done in core instead of on forge, it > will give us lots of valuable opportunity to help, discuss and react to > changes, instead of it being a 'mushroom' in a corner of the room. > > Best regards, > Stefan Andersson > Tribal Media AB > > > ------------------------------ > > Date: Sun, 15 Feb 2009 11:49:14 -0800 > From: [email protected] > To: [email protected] > Subject: Re: [Opensim-dev] Groups in OpenSim > > Personally, I would suggest that "groups" is an enabling technology and I > would concur that seperating economy notions from groups is a good thing. > > For "groups" functionality, the ability to form groups and have group > communicaton similar to our IRC channels currently would go a long ways to > fleshing out and testing additional functionality under load. We need to use > our sims more to understand where the limits are. > > Additionally, adding the logic for group ownership of land and objects will > help us get closer to a reasonable permissions model and thence closer to > 0.7 for OpenSim. > > Charles > > > ------------------------------ > > *From:* Justin Clark-Casey <[email protected]> > *To:* [email protected] > *Sent:* Sunday, February 15, 2009 10:52:06 AM > *Subject:* Re: [Opensim-dev] Groups in OpenSim > > Frisby, Adam wrote: > > My personal thoughts would be definitely host on the gforge until > > completion, then decide on whether it goes into core or not (same as > > hypergrid). > > Personally, considering the modules that are in OpenSim core at the moment, > I think that a groups module could > definitely be considered a core module from the outset (and so be developed > in core). It's by far the biggest piece of > missing functionality for both an SL-like environment and many of the other > virtual environments that one can imagine. > > However, having said that it's not as if people have been rushing to > implement groups code in core - it has been a > requested piece of unimplemented functionality for a long time. So it > might be more convenient to develop it outside > core if non-core developers are going to be working on it. > > I guess the situation might be somewhat different again if the groups > module also implements integration to other > systems (perhaps commercial ones) which would be more controversial to > place in core. Though then again I would hope > that such functionality could be split into further modules, with just the > main groups code going into core. > > btw, Mike - very glad to see your sponsorship of this as public domain > code. And I very much understand your reluctance > to talk about sponsored development that hasn't yet been agreed. All I > would say is that the more open everything is, > the more smoothly everything seems to go in terms of getting code adopted > and in terms of interacting with the wider > OpenSim community. > > > > > > > > > Regards, > > > > > > > > Adam > > > > > > > > *From:* [email protected] > > [mailto:[email protected]] *On Behalf Of *Michael > > Huntington > > *Sent:* Friday, 13 February 2009 12:55 PM > > *To:* [email protected] > > *Subject:* Re: [Opensim-dev] Groups in OpenSim > > > > > > > > Well, I don't mind sharing a little info.. but remember we're still in > > planning stages and getting the feature list together. Also I personally > > don't have a problem having this project open during development. So > > I'll let Adam and the DeepThink team decide on that... I'll host any > > files if needed or we can use opensim's gforge. All, I'm doing is > > sponsoring this project.. because I know how much the community would > > like groups and other features up and running. > > > > > > > > Basically we're working on getting economy and groups running.. and > > hopefully if Diva accepts our offer, we can get groups working across > > the Hypergrid... (still working on that). DeepThink already has a list > > of features listed for how we can safely and securely implement groups > > and economy. > > > > > > > > Again, I'm not the most tech savvy person.. I'm just sponsoring this.. > > so Adam can share as much info as he likes.. once we come to a > > conclusion on what the exact features will be ... but so far it seems he > > understands what we're looking for in the project. > > > > > > > > On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam <[email protected] > > <mailto:[email protected]>> wrote: > > > > I think the consensus with Mike is to develop it on the forge, but I'll > > let him speak for me here since he's sponsoring it and I don't want to > > say anything that may be wrong. > > > > > > > > Regards, > > > > > > > > Adam > > > > > > > > *From:* [email protected] > > <mailto:[email protected]> > > [mailto:[email protected] > > <mailto:[email protected]>] *On Behalf Of *Dahlia > Trimble > > *Sent:* Friday, 13 February 2009 12:48 PM > > > > > > *To:* [email protected] <mailto:[email protected]> > > *Subject:* Re: [Opensim-dev] Groups in OpenSim > > > > > > > > Agreed... something like groups is too complex to be submitted all at > > once, unless it's a module in forge. I've been working on group chat > > infrastructure and this could cause conflict unless it's developed in an > > open manner. > > > > On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey > > <[email protected] <mailto:[email protected]>> wrote: > > > > Frisby, Adam wrote: > > > Yep, Mike here has graciously offered to have us develop it for the > > public domain. With a little luck we should be starting this one soon, > > along with some other features he's asked for (I won't ruin any > > suprises, but they are much-asked for). > > > > I don't like to see surprises spoilt either but it would be nice to know > > what they are sooner rather than later, so that > > nobody wastes time with duplicate development. > > > > Will the development happen in the open commit by commit? > > > > > > > > > > Adam > > > > > >> -----Original Message----- > > >> From: [email protected] > > <mailto:[email protected]> [mailto:opensim-dev- > > <mailto:opensim-dev-> > > >> [email protected] <mailto:[email protected]>] On > > Behalf Of Mike Huntington > > >> Sent: Thursday, 12 February 2009 9:11 AM > > >> To: [email protected] <mailto: > [email protected]> > > >> Subject: Re: [Opensim-dev] Groups in OpenSim > > >> > > >> I'm currently in talks with DeepThink to have this developed for my > > >> grid. The work will be donated back to the opensim community once > > >> finished. Hopefully work on this will begin later this month. > > >> > > >> Sent from my iPhone > > >> > > >> On Feb 12, 2009, at 10:46 AM, Ruud Lathrop <[email protected] > > <mailto:[email protected]>> > > >> wrote: > > >> > > >>> Hi, > > >>> > > >>> Does anybody know if somebody is working on features to implement > > >>> Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold > > >>> much implementation. > > >>> > > >>> If nobody is building that, how can I start working on something > > >>> like that? > > >>> > > >>> Ruud > > >>> > > >>> > > >>> _______________________________________________ > > >>> Opensim-dev mailing list > > >>> [email protected] <mailto:[email protected]> > > >>> https://lists.berlios.de/mailman/listinfo/opensim-dev > > >> _______________________________________________ > > >> Opensim-dev mailing list > > >> [email protected] <mailto:[email protected]> > > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > > > Opensim-dev mailing list > > > [email protected] <mailto:[email protected]> > > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > > -- > > justincc > > Justin Clark-Casey > > http://justincc.wordpress.com > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] <mailto:[email protected]> > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] <mailto:[email protected]> > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > -- > justincc > Justin Clark-Casey > http://justincc.wordpress.com > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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