this pretty much says why we cant use it
“Intel-funded, binary-only libs versions of Havok Physics, Havok Animation
and Havok’s Content Tools for the PC.”

I have spoken to Mic Bowman at Intel about Havok before, and even Intel Labs
can not use Havok for OpenSimulator without purchasing a full license for
the project.

On Fri, Aug 20, 2010 at 11:29 AM, Brianna <[email protected]> wrote:

>  I got this reply re Havok...a snip
>
> The SDK is designed to enable independent game studios to execute their
> creative visions using Havok’s premium, developer-preferred middleware
> technology, the Independent Developer Program helps studios minimize the
> overall risk and high cost associated with internal creation of the tools
> and technologies required to power today’s sophisticated video and PC games.
> Havok’s Independent Developer Program will give developers access to the
> company’s full suite of cutting-edge, award-winning products and
> technologies including: Havok Animation™, Havok AI™, Havok Behavior™, Havok
> Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular suite of
> tools puts power in the hands of creators, empowering them to reach new
> standards of believability and interactivity in video games. All of Havok’s
> software tools are fully multithreaded and cross-platform optimized. It's a
> shame, incorrect information about us is passed around.
>  C++ is not the norm these days. Given that great indie games are more 2d
> & flash, or 3d & xna/c#. it’s a good starting point for handling a lot of
> low level system things like arrays, serialization, file loading etc, never
> mind the physics. SDL + Havok + Directx/OpenGL is a fast track to getting
> the back end of an indie game up and running quick. You can, get the Havok-7
> SDK for free using the “Intel-funded, binary-only libs versions of Havok
> Physics, Havok Animation and Havok’s Content Tools for the PC.” They can be
> found on site, and there’s no charge for these so long as you’re giving your
> game away for free, actually <$10, or are a non-profit.
> Bri
>
>  *From:* Jor3l Boa <[email protected]>
> *Sent:* Friday, August 20, 2010 10:36 AM
> *To:* [email protected]
> *Subject:* Re: [Opensim-dev] Super easy question
>
> I had to use llMoveToTarget and other physical functions in order to get a
> vehicle working, not with Vehicle params.. since OS uses a diff engine [SL
> uses havok] is hard to get something working from SL
>
> 2010/8/20 Brianna <[email protected]>
>
>>  I will peruse the OSGrid script forum this weekend and post where
>> needed.
>> this mail list is not the place.
>> Bri
>>
>>  *From:* Karen Palen <[email protected]>
>> *Sent:* Friday, August 20, 2010 6:46 AM
>>  *To:* [email protected]
>> *Subject:* Re: [Opensim-dev] Super easy question
>>
>>  There are many of us who would be interested in a working vehicle script
>> if you care to share it!
>>
>> Karen
>>
>> On Fri, Aug 20, 2010 at 5:05 AM, Rustam Rakhimov <[email protected]>wrote:
>>
>>> Oh
>>>
>>> can u give me your vehicle or at least give some hint how to make that
>>> kind of vehicle ??
>>>
>>> please ....
>>>
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-- 
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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