this pretty much says why we cant use it “Intel-funded, binary-only libs versions of Havok Physics, Havok Animation and Havok’s Content Tools for the PC.”
I have spoken to Mic Bowman at Intel about Havok before, and even Intel Labs can not use Havok for OpenSimulator without purchasing a full license for the project. On Fri, Aug 20, 2010 at 11:29 AM, Brianna <[email protected]> wrote: > I got this reply re Havok...a snip > > The SDK is designed to enable independent game studios to execute their > creative visions using Havok’s premium, developer-preferred middleware > technology, the Independent Developer Program helps studios minimize the > overall risk and high cost associated with internal creation of the tools > and technologies required to power today’s sophisticated video and PC games. > Havok’s Independent Developer Program will give developers access to the > company’s full suite of cutting-edge, award-winning products and > technologies including: Havok Animation™, Havok AI™, Havok Behavior™, Havok > Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular suite of > tools puts power in the hands of creators, empowering them to reach new > standards of believability and interactivity in video games. All of Havok’s > software tools are fully multithreaded and cross-platform optimized. It's a > shame, incorrect information about us is passed around. > C++ is not the norm these days. Given that great indie games are more 2d > & flash, or 3d & xna/c#. it’s a good starting point for handling a lot of > low level system things like arrays, serialization, file loading etc, never > mind the physics. SDL + Havok + Directx/OpenGL is a fast track to getting > the back end of an indie game up and running quick. You can, get the Havok-7 > SDK for free using the “Intel-funded, binary-only libs versions of Havok > Physics, Havok Animation and Havok’s Content Tools for the PC.” They can be > found on site, and there’s no charge for these so long as you’re giving your > game away for free, actually <$10, or are a non-profit. > Bri > > *From:* Jor3l Boa <[email protected]> > *Sent:* Friday, August 20, 2010 10:36 AM > *To:* [email protected] > *Subject:* Re: [Opensim-dev] Super easy question > > I had to use llMoveToTarget and other physical functions in order to get a > vehicle working, not with Vehicle params.. since OS uses a diff engine [SL > uses havok] is hard to get something working from SL > > 2010/8/20 Brianna <[email protected]> > >> I will peruse the OSGrid script forum this weekend and post where >> needed. >> this mail list is not the place. >> Bri >> >> *From:* Karen Palen <[email protected]> >> *Sent:* Friday, August 20, 2010 6:46 AM >> *To:* [email protected] >> *Subject:* Re: [Opensim-dev] Super easy question >> >> There are many of us who would be interested in a working vehicle script >> if you care to share it! >> >> Karen >> >> On Fri, Aug 20, 2010 at 5:05 AM, Rustam Rakhimov <[email protected]>wrote: >> >>> Oh >>> >>> can u give me your vehicle or at least give some hint how to make that >>> kind of vehicle ?? >>> >>> please .... >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-dev >>> >>> >> ------------------------------ >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > ------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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