Also, ODE is an open platform for anyone to modify and does joint physics ( Can't do this in SL -http://www.youtube.com/watch?v=nirTXPO-opE ) . A couple of people with interest and talent in OpenSim and the physics engine could probably bring it up to a better solution for OpenSim anyway.
~BlueWall On Fri, Aug 20, 2010 at 2:38 PM, <[email protected]> wrote: > This person could really use some help with writing in English... > > Apart from that, Havok is not an option for the stock OpenSim distribution, > because (1) it's not multi-platform; and (2) its use in commercial uses of > OpenSim is not free. > > There's nothing preventing anyone -- core devs, non-core devs and users > included -- from plugging in Havok into OpenSim and distribute that. But as > the stock OpenSim distribution goes, it's a no go for the 2 reasons > mentioned above. > > Brianna wrote: > >> I got this reply re Havok...a snip >> The SDK is designed to enable independent game studios to execute their >> creative visions using Havok’s premium, developer-preferred middleware >> technology, the Independent Developer Program helps studios minimize the >> overall risk and high cost associated with internal creation of the tools >> and technologies required to power today’s sophisticated video and PC games. >> Havok’s Independent Developer Program will give developers access to the >> company’s full suite of cutting-edge, award-winning products and >> technologies including: Havok Animation™, Havok AI™, Havok Behavior™, Havok >> Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular suite of >> tools puts power in the hands of creators, empowering them to reach new >> standards of believability and interactivity in video games. All of Havok’s >> software tools are fully multithreaded and cross-platform optimized. It's a >> shame, incorrect information about us is passed around. >> C++ is not the norm these days. Given that great indie games are more 2d & >> flash, or 3d & xna/c#. it’s a good starting point for handling a lot of low >> level system things like arrays, serialization, file loading etc, never mind >> the physics. SDL + Havok + Directx/OpenGL is a fast track to getting the >> back end of an indie game up and running quick. You can, get the Havok-7 SDK >> for free using the “Intel-funded, binary-only libs versions of Havok >> Physics, Havok Animation and Havok’s Content Tools for the PC.” They can be >> found on site, and there’s no charge for these so long as you’re giving your >> game away for free, actually <$10, or are a non-profit. >> Bri >> >> *From:* Jor3l Boa <mailto:[email protected]> >> *Sent:* Friday, August 20, 2010 10:36 AM >> *To:* [email protected] <mailto:[email protected]> >> >> *Subject:* Re: [Opensim-dev] Super easy question >> >> I had to use llMoveToTarget and other physical functions in order to get a >> vehicle working, not with Vehicle params.. since OS uses a diff engine [SL >> uses havok] is hard to get something working from SL >> >> 2010/8/20 Brianna <[email protected] <mailto:[email protected]>> >> >> >> I will peruse the OSGrid script forum this weekend and post where >> needed. >> this mail list is not the place. >> Bri >> >> *From:* Karen Palen <mailto:[email protected]> >> *Sent:* Friday, August 20, 2010 6:46 AM >> >> *To:* [email protected] >> <mailto:[email protected]> >> >> *Subject:* Re: [Opensim-dev] Super easy question >> >> There are many of us who would be interested in a working vehicle >> script if you care to share it! >> >> Karen >> >> On Fri, Aug 20, 2010 at 5:05 AM, Rustam Rakhimov >> <[email protected] <mailto:[email protected]>> wrote: >> >> Oh >> >> can u give me your vehicle or at least give some hint how to >> make that kind of vehicle ?? >> >> please .... >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] <mailto:[email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] <mailto:[email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] <mailto:[email protected]> >> >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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