Diva,
So I understand the OpenSim structure.
The physics engine integration is SDK civilized, so to speak, and does not
require source libraries?
The commercial restriction and Net only are not issues in my planned intent.
Thanks,
Bri
--------------------------------------------------
From: <[email protected]>
Sent: Friday, August 20, 2010 11:38 AM
To: <[email protected]>
Subject: Re: [Opensim-dev] Super easy question
This person could really use some help with writing in English...
Apart from that, Havok is not an option for the stock OpenSim
distribution, because (1) it's not multi-platform; and (2) its use in
commercial uses of OpenSim is not free.
There's nothing preventing anyone -- core devs, non-core devs and users
included -- from plugging in Havok into OpenSim and distribute that. But
as the stock OpenSim distribution goes, it's a no go for the 2 reasons
mentioned above.
Brianna wrote:
I got this reply re Havok...a snip
The SDK is designed to enable independent game studios to execute their
creative visions using Havok’s premium, developer-preferred middleware
technology, the Independent Developer Program helps studios minimize the
overall risk and high cost associated with internal creation of the tools
and technologies required to power today’s sophisticated video and PC
games. Havok’s Independent Developer Program will give developers access
to the company’s full suite of cutting-edge, award-winning products and
technologies including: Havok Animation™, Havok AI™, Havok Behavior™,
Havok Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular
suite of tools puts power in the hands of creators, empowering them to
reach new standards of believability and interactivity in video games.
All of Havok’s software tools are fully multithreaded and cross-platform
optimized. It's a shame, incorrect information about us is passed around.
C++ is not the norm these days. Given that great indie games are more 2d
& flash, or 3d & xna/c#. it’s a good starting point for handling a lot of
low level system things like arrays, serialization, file loading etc,
never mind the physics. SDL + Havok + Directx/OpenGL is a fast track to
getting the back end of an indie game up and running quick. You can, get
the Havok-7 SDK for free using the “Intel-funded, binary-only libs
versions of Havok Physics, Havok Animation and Havok’s Content Tools for
the PC.” They can be found on site, and there’s no charge for these so
long as you’re giving your game away for free, actually <$10, or are a
non-profit.
Bri
*From:* Jor3l Boa <mailto:[email protected]>
*Sent:* Friday, August 20, 2010 10:36 AM
*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: [Opensim-dev] Super easy question
I had to use llMoveToTarget and other physical functions in order to get
a vehicle working, not with Vehicle params.. since OS uses a diff engine
[SL uses havok] is hard to get something working from SL
2010/8/20 Brianna <[email protected] <mailto:[email protected]>>
I will peruse the OSGrid script forum this weekend and post where
needed.
this mail list is not the place.
Bri
*From:* Karen Palen <mailto:[email protected]>
*Sent:* Friday, August 20, 2010 6:46 AM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: [Opensim-dev] Super easy question
There are many of us who would be interested in a working vehicle
script if you care to share it!
Karen
On Fri, Aug 20, 2010 at 5:05 AM, Rustam Rakhimov
<[email protected] <mailto:[email protected]>> wrote:
Oh
can u give me your vehicle or at least give some hint how to
make that kind of vehicle ??
please ....
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