This is very old code, some of which was originally present for load balancing experiments which have long been defunct and the original coders unavailable. Its purpose was also completely undocumented. Therefore, I have removed NetworkStop().

As for AddScene, you can assume it will only be called once. There is a mechanism in OpenSimBase which looks like it was intended as a bypass (presumably so that AddScene() could be called multiple times on a single INetworkClientServer). But I believe this was again present for the above load balancing experiments and is effectively defunct.

I'm afraid no general documentation really exists for the client stack interfaces and mechanisms. The best we can do is try and fill in the blanks on request.

On 15/04/13 15:27, Sergiy Byelozyorov wrote:
Also what's the difference between Stop and NetworkStop?


Sergiy


On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <[email protected] 
<mailto:[email protected]>> wrote:

    Hi,

    I am implementing a new client network server class. Is there any 
documentation on IClientNetworkServer? In
    particular I am interested whether AddScene may be called several times or 
not.

    Sergiy




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