I'm guessing that you didn't confirm your e-mail which is necessary to get edit. I've changed the account confirmation page to make this clear (on the English page at least).

Sorry for the delay in replying, was on holiday.

On 19/04/13 22:58, Sergiy Byelozyorov wrote:
I can only view source, but can't edit the page. Perhaps you can create a new page 
"Linden Lab viewer protocol", grant
me the rights to edit it and link it from the Client-Server protocol section. 
My username in the wiki is Rryk.


Sergiy


On Fri, Apr 19, 2013 at 9:26 PM, Justin Clark-Casey <jjusti...@googlemail.com 
<mailto:jjusti...@googlemail.com>> wrote:

    A great place to do this would be on new wiki page(s) linked from [1].  
Please feel free just to create a wiki
    account and start editing!  I haven't yet written up any general 
information the LL viewer-server protocol and it
    would be great to have some.

    Another place for protocol information might be the libomv wiki [2], though 
on a (very) casual glance I don't see
    any protocol-level doc apart from the auto-extracted UDP message templates.

    The other sources of protocol information would be the LL wiki.

    [1] http://opensimulator.org/wiki/__Communication_Protocols 
<http://opensimulator.org/wiki/Communication_Protocols>
    [2] http://lib.openmetaverse.org/__wiki/Developer_Portal 
<http://lib.openmetaverse.org/wiki/Developer_Portal>


    On 19/04/13 20:10, Sergiy Byelozyorov wrote:

        Thank you. This mailing list is in principle some kind of 
documentation. :-)

        Btw, I have done some study of the LL protocol and wrote a small 
summary for a few messages (that were logged by the
        server while a client has performed a few simple actions such as 
walking and flying). I haven't found any
        documentation
        on the protocol other than the one in the code, which is where I have 
got the information from. Perhaps someone
        can use
        my research - where can I post my study? Would be also great if I could 
update it as I will continue to learn
        more about
        the protocol with time.


        Sergiy


        On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey 
<jjusti...@googlemail.com <mailto:jjusti...@googlemail.com>
        <mailto:jjustincc@googlemail.__com <mailto:jjusti...@googlemail.com>>> 
wrote:

             This is very old code, some of which was originally present for 
load balancing experiments which have long been
             defunct and the original coders unavailable.  Its purpose was also 
completely undocumented.  Therefore, I have
             removed NetworkStop().

             As for AddScene, you can assume it will only be called once.  
There is a mechanism in OpenSimBase which
        looks like
             it was intended as a bypass (presumably so that AddScene() could 
be called multiple times on a single
             INetworkClientServer).  But I believe this was again present for 
the above load balancing experiments and is
             effectively defunct.

             I'm afraid no general documentation really exists for the client 
stack interfaces and mechanisms.  The best
        we can
             do is try and fill in the blanks on request.


             On 15/04/13 15:27, Sergiy Byelozyorov wrote:

                 Also what's the difference between Stop and NetworkStop?


                 Sergiy


                 On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov 
<rryk...@gmail.com <mailto:rryk...@gmail.com>
        <mailto:rryk...@gmail.com <mailto:rryk...@gmail.com>>
                 <mailto:rryk...@gmail.com <mailto:rryk...@gmail.com> 
<mailto:rryk...@gmail.com
        <mailto:rryk...@gmail.com>>>> wrote:

                      Hi,

                      I am implementing a new client network server class. Is 
there any documentation on
        IClientNetworkServer? In
                      particular I am interested whether AddScene may be called 
several times or not.

                      Sergiy




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