A great place to do this would be on new wiki page(s) linked from [1]. Please feel free just to create a wiki account and start editing! I haven't yet written up any general information the LL viewer-server protocol and it would be great to have some.

Another place for protocol information might be the libomv wiki [2], though on a (very) casual glance I don't see any protocol-level doc apart from the auto-extracted UDP message templates.

The other sources of protocol information would be the LL wiki.

[1] http://opensimulator.org/wiki/Communication_Protocols
[2] http://lib.openmetaverse.org/wiki/Developer_Portal

On 19/04/13 20:10, Sergiy Byelozyorov wrote:
Thank you. This mailing list is in principle some kind of documentation. :-)

Btw, I have done some study of the LL protocol and wrote a small summary for a 
few messages (that were logged by the
server while a client has performed a few simple actions such as walking and 
flying). I haven't found any documentation
on the protocol other than the one in the code, which is where I have got the 
information from. Perhaps someone can use
my research - where can I post my study? Would be also great if I could update 
it as I will continue to learn more about
the protocol with time.


Sergiy


On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey <[email protected] 
<mailto:[email protected]>> wrote:

    This is very old code, some of which was originally present for load 
balancing experiments which have long been
    defunct and the original coders unavailable.  Its purpose was also 
completely undocumented.  Therefore, I have
    removed NetworkStop().

    As for AddScene, you can assume it will only be called once.  There is a 
mechanism in OpenSimBase which looks like
    it was intended as a bypass (presumably so that AddScene() could be called 
multiple times on a single
    INetworkClientServer).  But I believe this was again present for the above 
load balancing experiments and is
    effectively defunct.

    I'm afraid no general documentation really exists for the client stack 
interfaces and mechanisms.  The best we can
    do is try and fill in the blanks on request.


    On 15/04/13 15:27, Sergiy Byelozyorov wrote:

        Also what's the difference between Stop and NetworkStop?


        Sergiy


        On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <[email protected] 
<mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

             Hi,

             I am implementing a new client network server class. Is there any 
documentation on IClientNetworkServer? In
             particular I am interested whether AddScene may be called several 
times or not.

             Sergiy




        _________________________________________________
        Opensim-dev mailing list
        [email protected] <mailto:[email protected]>
        https://lists.berlios.de/__mailman/listinfo/opensim-dev 
<https://lists.berlios.de/mailman/listinfo/opensim-dev>



    --
    Justin Clark-Casey (justincc)
    OSVW Consulting
    http://justincc.org
    http://twitter.com/justincc
    _________________________________________________
    Opensim-dev mailing list
    [email protected] <mailto:[email protected]>
    https://lists.berlios.de/__mailman/listinfo/opensim-dev 
<https://lists.berlios.de/mailman/listinfo/opensim-dev>




_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev



--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to