A great place to do this would be on new wiki page(s) linked from [1]. Please feel free just to create a wiki account
and start editing! I haven't yet written up any general information the LL viewer-server protocol and it would be great
to have some.
Another place for protocol information might be the libomv wiki [2], though on a (very) casual glance I don't see any
protocol-level doc apart from the auto-extracted UDP message templates.
The other sources of protocol information would be the LL wiki.
[1] http://opensimulator.org/wiki/Communication_Protocols
[2] http://lib.openmetaverse.org/wiki/Developer_Portal
On 19/04/13 20:10, Sergiy Byelozyorov wrote:
Thank you. This mailing list is in principle some kind of documentation. :-)
Btw, I have done some study of the LL protocol and wrote a small summary for a
few messages (that were logged by the
server while a client has performed a few simple actions such as walking and
flying). I haven't found any documentation
on the protocol other than the one in the code, which is where I have got the
information from. Perhaps someone can use
my research - where can I post my study? Would be also great if I could update
it as I will continue to learn more about
the protocol with time.
Sergiy
On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey <[email protected]
<mailto:[email protected]>> wrote:
This is very old code, some of which was originally present for load
balancing experiments which have long been
defunct and the original coders unavailable. Its purpose was also
completely undocumented. Therefore, I have
removed NetworkStop().
As for AddScene, you can assume it will only be called once. There is a
mechanism in OpenSimBase which looks like
it was intended as a bypass (presumably so that AddScene() could be called
multiple times on a single
INetworkClientServer). But I believe this was again present for the above
load balancing experiments and is
effectively defunct.
I'm afraid no general documentation really exists for the client stack
interfaces and mechanisms. The best we can
do is try and fill in the blanks on request.
On 15/04/13 15:27, Sergiy Byelozyorov wrote:
Also what's the difference between Stop and NetworkStop?
Sergiy
On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <[email protected]
<mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>> wrote:
Hi,
I am implementing a new client network server class. Is there any
documentation on IClientNetworkServer? In
particular I am interested whether AddScene may be called several
times or not.
Sergiy
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