"Additionally, the large regions must be square."
Hmm. whats then the difference at the end between mega region and
variable region ?
Except that megaregions still misisng support for things.
On 2013-11-05 08:08, Mister Blue wrote:
An update on 'varregion' development:
As some of you know, I've taken on the task of porting the Aurora
variable region feature into OpenSimulator.
The port uses the Aurora's protocol extensions so the existing
Firestorm and Singularity Aurora Support will work for OpenSimulator.
The larger regions size will be restricted to multiples of 256 meters
and adjacent regions (the ability to have other regions spacially next
to larger regions) will not be implemented. Additionally, the large
regions must be square.
All of the code is in the 'varregion' branch of the OpenSimulator git
repository. The implementation is downward compatible in that all
existing 256x256 region functionality will continue to work. Things
like storing terrain information in the database only change if a
larger region size is specified.
The basic functionality is working and here is a video of me driving
around a 1024x1024 sized region. The raised area in one corner of the
large region is the standard 256x256 region size. The viewer is the
latest Singularity alpha but even it limits draw distance to 1024.
http://youtu.be/aCDOnfb_n_M
There is still testing and debugging to be done before this goes
mainstream, but larger regions are around the corner.
If you are feeling adventurous, I need people who are willing to run
existing 256x256 regions with the 'varregion' branch code. If I can
verify that existing, legacy region configurations are not broken by
the new code, the 'varregion' branch can be merged into the 'master'
branch. If you are up for testing, send me a line.
-- mb
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