I took a quick look at the Singularity code and login packet processing uses only the "region_size_x" value and not both "region_size_x" and "region_size_y". I didn't dig into where those values went.
If Firestorm doesn't require square, I'll take that enforcement out. :) -- mb On Tue, Nov 5, 2013 at 7:24 AM, Cinder Biscuits < [email protected]> wrote: > The Firestorm implementation should allow for rectangular regions. I've > tested > it with such. Not sure who has the square limitation since, as far as I > know, > Singularity uses a port of my varregion code too. If rectangular regions > aren't > working in the viewer, that needs to be addressed. > > Kind regards, > -- > Cinder > > > On 5 Nov 2013, at 7:04, Mister Blue wrote: > > A varregion is just one large region and not several regular regions glued >> together as for megaregions. varregions will save and restore terrain and >> prim position as if the region is just that large. >> >> As to why square, that is a known feature/limitation of the viewer code. >> The varregion code in OpenSimulator enfoces the squareness so users are >> not >> surprised. >> >> -- mb >> > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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