Question - is the terrain image now 512x512, 1024x1024 etc, or do you still use a 256x256 terrain and just stretch it?
On Tue, Nov 5, 2013 at 9:04 AM, Mister Blue <[email protected]>wrote: > A varregion is just one large region and not several regular regions glued > together as for megaregions. varregions will save and restore terrain and > prim position as if the region is just that large. > > As to why square, that is a known feature/limitation of the viewer code. > The varregion code in OpenSimulator enfoces the squareness so users are not > surprised. > > -- mb > > > On Tue, Nov 5, 2013 at 4:56 AM, James Stallings II < > [email protected]> wrote: > >> I'll be giving this a shot later today MisterBlue :) >> >> Thanks for this work! >> >> >> Cheers >> James/Hiro >> >> >> >> On Tue, Nov 5, 2013 at 6:02 AM, R.Gunther <[email protected]> wrote: >> >>> "Additionally, the large regions must be square." >>> >>> Hmm. whats then the difference at the end between mega region and >>> variable region ? >>> Except that megaregions still misisng support for things. >>> >>> >>> >>> >>> On 2013-11-05 08:08, Mister Blue wrote: >>> >>> An update on 'varregion' development: >>> >>> As some of you know, I've taken on the task of porting the Aurora >>> variable region feature into OpenSimulator. >>> >>> The port uses the Aurora's protocol extensions so the existing >>> Firestorm and Singularity Aurora Support will work for OpenSimulator. The >>> larger regions size will be restricted to multiples of 256 meters and >>> adjacent regions (the ability to have other regions spacially next to >>> larger regions) will not be implemented. Additionally, the large regions >>> must be square. >>> >>> All of the code is in the 'varregion' branch of the OpenSimulator git >>> repository. The implementation is downward compatible in that all existing >>> 256x256 region functionality will continue to work. Things like storing >>> terrain information in the database only change if a larger region size is >>> specified. >>> >>> The basic functionality is working and here is a video of me driving >>> around a 1024x1024 sized region. The raised area in one corner of the large >>> region is the standard 256x256 region size. The viewer is the latest >>> Singularity alpha but even it limits draw distance to 1024. >>> >>> http://youtu.be/aCDOnfb_n_M >>> >>> There is still testing and debugging to be done before this goes >>> mainstream, but larger regions are around the corner. >>> >>> If you are feeling adventurous, I need people who are willing to run >>> existing 256x256 regions with the 'varregion' branch code. If I can verify >>> that existing, legacy region configurations are not broken by the new code, >>> the 'varregion' branch can be merged into the 'master' branch. If you are >>> up for testing, send me a line. >>> >>> -- mb >>> >>> >>> >>> _______________________________________________ >>> Opensim-dev mailing >>> [email protected]https://lists.berlios.de/mailman/listinfo/opensim-dev >>> >>> >>> >>> >>> ------------------------------ >>> <http://www.avast.com/> >>> >>> This email is free from viruses and malware because avast! >>> Antivirus<http://www.avast.com/>protection is active. >>> >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-dev >>> >> >> >> >> -- >> =================================== >> http://osgrid.org/ >> http://simhost.com >> http://twitter.com/jstallings2 >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Todd Adams [email protected] 937-304-4951
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