Ok. youhave compleet my attention :) designed the 6x6 anyway for square.
only hope a var can handle right 330.000 prims. thats what i calculated as estimated max. only allow 15K / region.
it would anyway solve lots of verhicle headaces with simborders.
Its because im just still working on setting up stuff. but its something else i need to test !

Get a bit happy feeling... :)

On 2013-11-05 15:04, Mister Blue wrote:
A varregion is just one large region and not several regular regions glued together as for megaregions. varregions will save and restore terrain and prim position as if the region is just that large.

As to why square, that is a known feature/limitation of the viewer code. The varregion code in OpenSimulator enfoces the squareness so users are not surprised.

-- mb


On Tue, Nov 5, 2013 at 4:56 AM, James Stallings II <[email protected] <mailto:[email protected]>> wrote:

    I'll be giving this a shot later today MisterBlue :)

    Thanks for this work!


    Cheers
    James/Hiro



    On Tue, Nov 5, 2013 at 6:02 AM, R.Gunther <[email protected]
    <mailto:[email protected]>> wrote:

        "Additionally, the large regions must be square."

        Hmm. whats then the difference at the end between mega region
        and variable region ?
        Except that megaregions still misisng support for things.




        On 2013-11-05 08:08, Mister Blue wrote:
        An update on 'varregion' development:

        As some of you know, I've taken on the task of porting the
        Aurora variable region feature into OpenSimulator.

        The port uses the Aurora's protocol extensions so the
        existing Firestorm and Singularity Aurora Support will work
        for OpenSimulator. The larger regions size will be restricted
        to multiples of 256 meters and adjacent regions (the ability
        to have other regions spacially next to larger regions) will
        not be implemented. Additionally, the large regions must be
        square.

        All of the code is in the 'varregion' branch of the
        OpenSimulator git repository. The implementation is downward
        compatible in that all existing 256x256 region functionality
        will continue to work. Things like storing terrain
        information in the database only change if a larger region
        size is specified.

        The basic functionality is working and here is a video of me
        driving around a 1024x1024 sized region. The raised area in
        one corner of the large region is the standard 256x256 region
        size. The viewer is the latest Singularity alpha but even it
        limits draw distance to 1024.

        http://youtu.be/aCDOnfb_n_M

        There is still testing and debugging to be done before this
        goes mainstream, but larger regions are around the corner.

        If you are feeling adventurous, I need people who are willing
        to run existing 256x256 regions with the 'varregion' branch
        code. If I can verify that existing, legacy region
        configurations are not broken by the new code, the
        'varregion' branch can be merged into the 'master' branch. If
        you are up for testing, send me a line.

        -- mb



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